Conduit

VAL CHAR ROLL NOTES
20
20
20
10
15
15
23
10
40
40
  5
  8
40
30
STR
DEX
CON
BODY
INT
EGO
PRE
COM
PD
ED
SPD
REC
END
STUN
13-
13-
13-

12-
12-
14-
 
 
 
 
 

 

400 kg; 4d6
OCV: 7 /DCV: 7
 

PER Roll 12-
ECV: 5
PRE 4d6

40 PD/12 rPD
40 PD/12 rPD
Phases: 3, 5, 8, 10, 12 
 

 

POWERS
Energy Absorption Powers: Elemental Control
     a - 8d6 Energy Absorption, +12 CHAR points 
          ½ to END Reserve, ½ to CON
     b - 8d6 Physical Absorption, +12 CHAR points 
          ½ to STR, ½ to Stun
     c - 40 PD/12 rPD
          only up to total of STUN and BODY rolled on Physical Absorption dice
     d - 40 ED/12 rED
           only up to total of STUN and BODY rolled on Energy Absorption dice

Energy Mimic Pool:  60 pt. VPP
     0 Phase action, no Skill Roll
     Only to duplicate energy attacks
     Must be struck by attack to duplicate; only up to the power level of the attack
     Mnly one power at a time and the power 
     Must be "released" before a new power may be duplicated
     Power only maintained until the END Reserve is depleted, Conduit is unconscious, or 1 
       hour has passed since the power last struck

END Reserve END 60
Life Support: Radiation, Intense Heat (only)

SKILLS
+4 vs. range with ranged VPP attacks
+1 OCV with VPP attacks
+1 with hand to hand combat
+2 with Punch, Haymaker, and Move Through
Lockpicking, Sleight of Hand, Stealth     13-
Acting, Bribery, Conversation, High Society, Interrogation, Persuasion, Streetwise     14-
Bugging, Concealment, Criminology, Deduction, Security Systems     12-
Disguise, Forgery, Shadowing     11-
Familiarity: Pistols/smalls arms
PS: Private Investigator, 12-
PS: Courier, 11-
PERKS
Private Investigator License
Courier License
Passport
DISADVANTAGES
Greedy -- always looking for financial gain 
Dislikes Authority -- habitually opposes government, the wealthy, and the powerful 
Competitive -- enjoys outwitting or out fighting his opponents 
Overconfident -- quietly sure his brain, charm, or powers can get him out of anything
Reputation (as Pierce) as International Private Eye
Secret I.D.  (John Pierce)
APPEARANCE
John Pierce has an athletic frame, standing 5'11" and weighing 185 lbs.  He has brown hair, brown eyes, and a light tan complexion.  He dresses well, but non-descript.  He is good at blending into a crowd.  As Conduit, John wears a dark red and black jumpsuit, with a full hood and gloves.  The knee high boots he also wears make him look 6'1".  John is very careful to disguise his voice while in this indentity.
POWERS/TACTICS
Conduit can absorb virtually any type of energy thrown at him and uses it to make himself
stronger or tougher.  If the energy is strong enough, he can actually mimic it and emit it himself, for short periods.  He is also a competent private investigator.
PERSONALITY
John Pierce is a hard man to pin down.  He seems earnest when he talks about how he
hates drug dealers and their ilk, but he may be talking about this while carrying $1 million in stolen chip designs.  John is definately of the opinion that the rich and powerful have more than enough to go around and, since they aren't volunteering, well....

John is a very pleasant man to talk to; he's quick with a story, eager to listen, and always sympathetic.  Also a bit distant, he almost never reveals anything about himself.  Inside, he is a man driven by competition.  He likes to win and does his best to always win, no matter what.

Home    Gaming Guidelines    PC Roster    NPC Roster

>


Web page graphics provided by                        Conduit is a creation of Richard Stump