Hack
| VAL | CHAR | ROLL | NOTES |
| 54
20 20 31 10 10 30 4 12 4 6 40 140 81 |
STR
DEX CON BODY INT EGO PRE COM PD ED SPD REC END STUN |
20-
13- 13- 11-
|
50 ton; 11d6; includes growth
OCV: 7 /DCV: 7 ECV: 3
12 PD/ 15 rPD
|
| POWERS |
| Slasher Attacks and Movement: 165 pt. Multipower.
u - 10d6 Mindscan; IIF (hockey mask) +10 to attack roll, Invisible power effects u - Clairsentience with Sight and Hearing; IIF (hockey mask) max. range 1,024 km u - 10" Teleportation; IIF (hockey mask) Two floating slots, 1,310.7 km w/ one Phase of concentration u - 4d6 Drain vs. INT; IIF (hockey mask) 4 five-minute charges turned off by face-slapping Explosion, Hole in the Middle u - 3d6 HKA; OIF (chainsaw) Autofire, 0 END u - 4d6 Drain vs. PD, Armor, or Damage Reduction; OIF (chainsaw) One at a time, Linked to HKA Slasher Survivability: Elemental Control
Growth: 1 Level
Combat Sense 15- Find Weakness 14-
Simulate Death Ambidexterity |
| SKILLS |
| +4 OCV with chainsaw
Stealth 15- |
| DISADVANTAGES |
| Psychotic hatred of medical professionals
Plays with his victims Protective of partner Obsessively vengeful Frightened and disoriented without mask Obsessive attachment to chainsaw Malformed features Extremely limited vocabulary |
| APPEARANCE |
| Hack is a huge man with almost freakishly heavy musculature. His enormous size and strength do not prevent him from moving with the agility and presence of a massive, evil cat. He wears a hockey mask over his face, from which his eyes gleam forth like the light of Hell. |
| POWERS/TACTICS |
| Hack's combat tactics suit his name. He attacks anything within reach and hunts down and destroys whatever tries to run. Once the main slaughter is underway, he enjoys toying with those who have survived the first onslaught. He also takes pleasure in mutilation and dismemberment, and at times stops to "pose" his victims more effectively. Hack enjoys the terror of his victims and often uses a dramatic entrance or his sheer presence to stun or torment them before killing them. |
| PERSONALITY |
| Hack is single-minded and lives for only one thing -- the joy of the slaughter. When not killing, he is withdrawn, tense, and filled with an abiding hatred for all living things. He devotes considerable time to tormenting and mutilating humans and animals and to arranging them to his satisfaction in his lair. He only goal in life is to find more targets to kill. |
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