Maestro

VAL
CHAR
ROLL
NOTES
30
20
20
20
13
15
20
16
15
15
5
10
40
45
STR
DEX
CON
BODY
INT
EGO
PRE
COM
PD
ED
SPD
REC
END
STUN
15-
13-
13-

12-
12-
13-


 
 
 
 
 
 
1600kg; 6d6 
OCV: 7 /DCV: 7
 

PER Roll 12-
ECV: 5
PRE Attack 4d6

20 PD, 5 rPD
20 ED, 5 rED
Phases: 3, 5, 8, 10, 12
 
 

POWERS / TALENTS
Primal Force Pool: 20 Pt. VPP
     Full phase activation 

Primal Force Control Skill: 16- 

4d6 Aid to Primal Force Pool (Fade/min., Max. 120); Zero END, Persistent,
     Only in the presence of music, Self only

Active Sonar
     360 Degree and Discriminatory

Enhanced Hearing +4

Ultra Sonic Hearing

Perfect Pitch

Absolute Time Sense
     Requires KS: Music skill roll 

Eidetic Memory
     Only with sounds 

Universal Translator 17-
     Can speak with native accent

Armor  +5 PD, +5 ED
    14- activation, OIF - Costume
 

CAPOEIRA
Manuever
OCV
DCV
Damage/Effect
Block
Head-Butt
Front Thrust kick
Crescent Kick
Dodge
Legsweep
 
+1
+1
+0
-2
--
+2

 
+0
+3
+2
+1
+5
-1

 
block, abort
8d6 
8d6 
10d6
abort/all attacks
7d6, target falls
 
SKILLS
Acrobatics     13-
Breakfall     13-
Conversation, High Society, Oratory     13-
Mimicry, Ventriloquist     15-
KS: Music     15-
PS: Musician     16-
PS: Singing     17-
Weapon Familiarity: large knives
Familiarity: Physics
Familiarity: Dancing
 
PERKS
Wealthy 
Aristocracy
 
DISADVANTAGES
Honorable
Enraged when friends or innocents are harmed
In Love with Sarah Steiner (Knock-out)
Protective of Innocents
Dislikes being told what to do
Hates wearing his costume ("Parade around in my pajamas?  Thank you.  No.")
Enjoys playing the occasional practical joke
DNPC: Bystanders (Incompetent, normal), 8-
Watched by Ministry for Metahuman Affairs (8-); More Powerful, NCI, Mild
Legally a minor
Public ID (Alex St. John-Smythe)
Reputation: Honorable
Quirk: Is always humming a tune
Quirk: Sometimes converses in the wrong language
Quirk: Desires to earn his PhD in Physics
 
APPEARANCE
Alex is a tall young man, standing six-feet, eight-inches tall.  He has sandy brown hair, piercing green eyes and an athletic build.  When encountered, he will typically be as neat as the situation allows and dressed somewhat conservatively, whether it be formal or casual attire. When exercising, he wears loose fitting sweats that often conceal a well-defined musculature.  On very, very rare occasions, he will be seen in his costume, a stylized, form fitting body suit that somewhat resembles a tuxedo with a gold treble cleff where the left, jacket pocket might be.  Because of  his opinion towards costumes in general, he will only wear his if he feels there is a high possibility of being in a combat situation.  Even then, he won't be happy about it and will try to keep it concealed for as long as possible.
 
POWERS/TACTICS
As a combatant, Maestro makes a damn fine musician. Actually, he's fairly good in a fight, he just doesn't think of himself in that capacity. Since the Ireland invasion, he has gained more control over his musically generated powers and can use them to better effect. If possible, he will try to make use of whatever music is playing. If none is available, he can still make some minor enhancements as necessary.
 
PERSONALITY / NOTES
Despite recent events, Maestro is still a teenager. With is father's recent passing, he is now the Duke of Gloucester and is currently learning his new responsibilities while juggling his studies at Juilliard. Even so, he still is most comfortable with those in his own age group. Since the events that have transpired in Ireland, Alex is more confident, both in his interactions with his peers and more mature acquaintances.

Alex still maintains a residence in New York City and splits his time between it and the family estates in England. Whenever possible, he also tries to spend as much time with Sarah Steiner as their schedules will allow. Sometimes more...

Still, his increased confidence aside, he is still uneasy with the idea of forming new friendships. Since his status as a metahuman is publicly known, he fears that he may put those who are close to him in jeopardy.

The figure he knew as Weaver no longer makes unscheduled appearances. Indeed, he makes no appearances of any kind. He has discovered that Weaver was a manifestation of his subconscious, a childhood, imaginary friend, given "life" in the traumatic experiences and guilt resulting from the auto accident that left his father in a coma. However, on occasion, when Alex is perplexed by a given situation, very tired, or both, he can still "hear" Weaver's voice offering a snippet of advice...

Finally, Alex now has a pretty good idea of who he truly is. Unfortunately, most of this "self-knowledge" has largely vanished from his conscious mind. This has left him wondering if what happened to him during the conflict in Ireland was real or a hallucination of some kind. He does know that he has a purpose, but, like the rest of us, hasn't got a clue as to what that purpose is...
 

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UNITY                                                                                     Maestro is a creation of Charlie Ball