Omega

VAL CHAR ROLL NOTES
75
26
33
20
13
18
30
30
30
30
  6
22
80
75
STR
DEX
CON
BODY
INT
EGO
PRE
COM
PD
ED
SPD
REC
END
STUN
24-
14-
16-

12-
13-
15-
 
 
 
 
 

 

800 ton; 15d6
OCV: 9 /DCV: 9
 

PER Roll 15-
ECV: 6
PRE 5d6

30 PD/30 rPD
30 ED/30 rED
Phases: 2, 4, 6, 8, 10, 12 
 

 

POWERS
Magic/Probability Control Pool: 45 pt VPP
     0 Phase Action
     No Skill Roll 
     Half effect to boost CHAR or defenses

Living Conductor: 3d6 Aid
     Effects STR, STUN, END and BODY simultaneously
     Triggered when struck by Black Magic
     0 Range
     0 END, Persistent

Zone of Attraction: Change Environment 
     32" radius
     Fixed effects
     Invisible to all senses
     Persistent, Always On

Nigh Invulnerability: Elemental Control
     a - Damage Resistance 30 PD, 30 ED
     b - Knockback Resistance -5"
     c - Total Life Support
     d - Mental Defense 16 pt 
     e - Power Defense 10 pt
     f - Regeneration 1 BODY per Turn

Flight 25"
     x8 NC
     0 END

Danger Sense
     Works out of combat
     In general area (city)

Detect Magic
     +5 PER
     0 Phase and Ranged
     Discriminatory Sense

Enhanced Perception
     +3 PER to all senses

High Range Radio Hearing

Infrared Vision

Mental Awareness

N-Ray Hearing
     Not through extremely thick substances

WRESTLING
Maneuver                     OCV                     DCV                     Damage/Effect
Sacrifice Throw                +2                         +1                        15d6
Takeaway                        +0                         +0                        85 STR 
Slam                                 -2                         +1                        15d6 + v/5
Take Down                      +0                         +0                        15d6
Escape                             +0                         +0                        90 STR
Hold                                 -1                          -1                        85 STR
Choke                              -2                         +0                        Grab, 2d6 NND
Reversal                           +2                         +2 
SKILLS
2 levels with all combat
Acrobatics, Breakfall, Climbing     14-
Acting, Conversation, Interrogation, Seduction     15-
Computer Programming, Criminology     12-
Familiarity: Paramedics
Familiarity: Tactics
Laguages: Spanish (completely fluent)
PS: Farmer     14-
PERKS
Well Off
DISADVANTAGES
Overconfidence
Greedy
Narcissistic
Public ID (Tommy Champion)
APPEARANCE
Omega is 6'3" tall, with blond hair and blue eyes.  He has unearthly good looks, and knows it all too well.  His costume is a form-fitting bodysuit with the Greek symbol of his namesake along the chest, tailored so that he can demostrate his impressive build.  He looks like a larger, broader Brad Pitt in tights -- if not better.
POWERS/TACTICS
Omega tends to think of himself as a brick, and being one of the strongest people on the planet only encourages this.  More disturbing, however, is his probability field: what Omega wants, he gets; if he wants something to occur, it happens.  He's also built to withstand magic.  Hitting him with magic-based attacks only makes him more powerful.  He can fly, his skin can withstand tank rounds, and he has super-keen senses.  Tommy was a champion high school wrestler before he was struck by the fated lightning bolt that gave him his powers, thus knows how to handle himself in a fight.

Other noteworthy powers are Omega's god-like comeliness and bearing.  He's more than just a handsome and commanding figure -- he's literally a magnet.  It's rare for people not to notice him, and when they do, they're pretty much drawn to him, causing hearts to pound, voices to stammer, and stomachs to flutter.  Specialist call Omega's uncanny allure his Zone of Attraction.  While most supers would find this power disgusting after awhile, Omega likes it all too well.

PERSONALITY
Tommy is friendly (when he thinks he's in charge), likes to help people (although he insists on a display of gratitude), and he has a strong work ethic.  That's about the only good things you can say about him.  He's also an intolerable egotist, a conceited kid with a really bad temper and a foul mouth.  He loves to party and have fun -- and the wilder, the better.  His
enjoyment of violence borders on the psychotic, and he has virtually no respect for authority.

His parents are really good, kind, salt-of-the-earth people, who did their best to raise their son to be an outstanding citizen.  Unfortunately, he has little, if any, of their morals.  Perhaps somewhere down the line, some of their efforts may show.

Home       Gaming Guidelines       PC Roster       NPC Roster



Web page graphics provided by                      Omega is a creation of Scott Bennie