Plasm

VAL  CHAR ROLL NOTES
15(25)
15(26)
15(30)
15(20)
13
18
15(25)
10
8(10)
8(10)
4(6)
20
60(80)
50(80)
STR
DEX
CON
BODY
INT
EGO
PRE
COM
PD
ED
SPD
REC
END
STUN
12-(14-)
12-(14-)
12-(15-)

12-
13-
12-(14-)
 
 
 
 
 

 

200kg; 3d6 (800kg; 5d6)
OCV: 5 (9)/DCV: 5 (9)
 

PER Roll 12-
ECV: 6; Mental DEF 24
PRE Attack 3d6 (5d6)

35 PD/25 rPD
40 PD/30 rPD
Phases: 3, 6, 9, 12 (2, 4, 6, 8, 10, 12)
 

 

POWERS
Instant Change

Plasm Transformation: Elemental Control, Only in Villain ID
     a - +10 STR 
     b - +11 DEX 
     c - +15 CON
     d - +5 BODY 
     e - +10 PRE 
     f - +2 PD 
     g - +2 ED 
     h - +2 SPD 
     i - +20 END 
     j - +30 STUN 

Plasma Powers: Elemental Control; Only in Villain ID
     a - 25 PD/30 ED Force Field; Hardened, 0 END
     b - 3d6+1 RKA; Damage Shield, Linked to Force Field
     c - 40" Flight; x2 NCV, ½ END
     d - 16d6 Energy Blast; ½ END
     e - 4d6 AP RKA; ½ END
     f - 3d6 Major Cumulative Transform; 4" AoE Radius
         Cannot be used against living matter
     g - 16d6 Suppress vs. BODY; 0 END, 12" AoE Radius
          Cannot be used against living matter, Can only reduce BODY to 0, Linked to
          Transform

Molecular Adaptation Powers: Elemental Control; Only in Villain ID
     a - Shapeshift; 0 END
     b - 25 pt. Power Defense
     c - 24 pt. Mental Defense; Add to Total 
     d - Regeneration 2 BODY/Turn
     e - N-Ray Vision; not through Force Fields
     f - Desolidification 
     g - Life Support: Need Not Breathe, Immune to Aging, Immune to Disease, High
          Radiation, Intense Heat/Cold

BOXING
Maneuver                     OCV                     DCV                     Damage/Effect 
Defensive Strike              +1                         +3                         11D6
Martial Strike                    0                         +2                         13D6
Offensive Strike               -2                         +1                         15D6
Martial Dodge                 --                          +5                         all attacks/abort
Martial Block                  +2                         +2                         abort
Martial Escape                  0                           0                          65 STR vs. Grabs
SKILLS
+5 level with Plasm Powers 
Scientist
Computer Programming     13-
Disguise, Forgery     13-
Gambling     12-
Mimicry     11-
KS: Nuclear Safety Procedures
Sciences: Nuclear Physics, Physics, Thermodynamics, Fusion Theory     13-
Sciences: Chemistry, Inorganic Chenistry     13-
TALENTS
Defensive Maneuver
Natural Charisma
DISADVANTAGES
Secret Identity
Beserk when below half BODY
Greedy
Overconfidence
Selfish
Vengeful
Distinctive Features (Villain ID): Purplish-Black Plasm coated figure with skeletal head
APPEARANCE
Roston looks like an average man of average build and height.  Plasm, however, looks like a monster composed of nuclear energy.  He has the body of a slender yet muscular man, with a loose, floating plasma field surrounding his body.  To make his villainous image ever more sinister, Roston has shaped his new form with a fiendish skull and clawed hands.
POWERS/TACTICS
Plasm can generate vast amounts of heat plasma in his plasma form, and is known to create protective fields of super-heated radiation.  Able to alter molecular bonds and structures, he has been known to manipulate and transmute inanimate forms of matter.  Plasm's control over molecules allows him to alter his own physical structure, and is adept at using his energy to manipulate his bodily form and vocal tones to mimic other people and to elude his enemies.

In his humanoid form, Roston will evade and use deception to elude capture.  If he cannot elude his opponents, he will change into his Plasm form.  In this form he thinks himself invulnerable to attack and is overconfident to the extreme.  He will attempt to take down anyone who is a threat to him, especially if they wield ice or cold powers, which he knows will hurt him severely.  If he has problems taking out the attacker he will use any means necessary to evade capture, including endangering civilians.

PERSONALITY
Roston has developed a "God Complex" since his metamorphosis.  He believes himself to be above humans and if he wants something he will get it, by deception or by force.  He still does research when he is not hunting down his nemesis, Dr. Johanessen, who is in hiding from the vengeful Roston.  Since Roston is well-versed in his field, he knows plenty of places where he can acquire the thermonuclear energy needed to sustain his plasma powers.  And if he needs cash, he resorts to theft and burglary to get the required funds, usually using his more subtle powers -- unless he feels the need to show just how mighty his truly is. 

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