Mindshadow

VAL CHAR ROLL NOTES
   8
 11
 18
 12
 23
 26
 18
 24
   2
   4
   8
   6
 36
 25
STR
DEX
CON
BODY
INT
EGO
PRE
COM
PD
ED
SPD
REC
END
STUN
  11-
  11-
  13-
  14-
  14-
 
 
 
 
 
 
 

 

100kg; 2d6
OCV: 4 (12 w/ TK), DCV: 4
 

PER Roll 14-
ECV: 9
PRE: 3d6
22PD/ 20 rPD 
24ED/ 20 rED 

Phases: 2, 3, 5, 6, 8, 9, 11, 12
 

 

POWERS
Instant Change; any set of clothes

Psionic Powers: Elemental Control
     a - 20 STR Telekinesis, Fine Manipulation, 0 END
     b - 8d6 Mind Scan, 0 END
     c - 75% Resistant Ego Damage Reduction
     d - 8d6 Telepathy, 0 END
     e - 8/8 Force Wall, 0 END
     f - 20/20 def Force Field, 0 END
     g - 15" Flight, 0 END Persistant, Always On
     h - Invisibility, All Groups except Radio, 0 END
          No fringe, Not vs machines/cameras
     i - Desolidification, 0 END
     j - Clairsentience, Sense Thoughts, Precognition, 0 END
          x16 Max Range (18 miles)
          Personal Threats only, Not vs Machines/robots

Psionic Powers: 165 pt. Multipower
     u - 10d6 Area x4 Radius Telepathic Mind Control, 0 END
     u - 10d6 Area x8 Radius Mental Illusions, 0 END
     u - 18d6 Telepathic Mind Control, 0 END
     u - 21d6 Mental Illusions, 0 END
     u - +70 str Telekinesis, 0 END
     u - +40" Flight, 0 END, x128 NCM
     u - 1d6 Major Cumulative Transformation vs Power Defence
          0 END, Uncontrollable, Continuous, BECV
          Selective Area, Anything-to-anything
     u - 2d6 Transfer to MP vs Ego Def, Selective Area
           0 END, Uncontrollable, Continuous, BECV
           Single stat (EGO, INT)
     u - 2d6 Major Cumulative Transformation vs Ego Defence
          0 END, Uncontrollable, Continuous, BECV, Selective Area
          Variable: mental disads and Mind Links
     u - 5d6 Aid to all Mental Characteristics/Powers
          0 END, Uncontrollable, Continuous, BECV

Disciminatory Detect Minds; 0 Phase, Targetting

Disciminatory Detect Molecular Structure; 0 Phase

Ranged 360 Degrees; Mental Sense Group

Mental Defense: 20 points

Life Support: Immune to age, disease, doesn't eat/excrete/sleep

Life Support: Doesn't breathe, Immune to heat/cold/radiation/high pressure/vacuum
     Linked to Force Field

SKILLS
+8 Levels with Telekinesis
Bureaucratics 13-
High Society 13-
Streetwise 13-
KS: Government 14-
KS: Big Business 14-
KS: Metahumans 14-
PERKS
Filthy Rich
TALENTS
Danger Sense     17-
     Mystic/out of combat, City-wide, not vs machines/robots
Find Weakness     14-
     vs Ego Defense w/ Telepathic Powers
DISADVANTAGES
Considers other people pawns and toys
Uses her powers all the time and in any situation
Manipulative; enjoys using people, ruining people's memories, morals, relationships, etc.
Vain about looks
Distinctive features: drop-dead gorgeous
APPEARANCE
Mindshadow stands five-foot, eight-inches tall, with long, bright red hair and dark green eyes.  She is stunningly beautiful; enough to make most men pant with breath and most women jealous with despair.  She has abandoned any pretense of a "civilian" identity, and wears her costume practically all the time.  Her costume is a sleek ensemble of long black gloves, stiletto-heeled thigh boots, grey stockings, with a black torso.  She also wears a flowing black cloak which is intentionally longer than her height; she always hovers at least a foot above the ground as she considers walking beneath her.

When she chooses to exercise a low profile, she uses her hypno-invisibility and/or mass telepathic suggestion to will people to be unable to see her, editing people's memories as she sees fit.

POWERS/TACTICS
One of the most powerful telepaths in the world, Mindshadow prefers to work her schemes via her mind-slaves.  When taking direct action, Mindshadow will tend to use mobility and long-range to avoid close-quarters with her foes.  She uses hypno-invisibility and mental illusions to prevent  people from being able to target her directly.  Offensively, she will start most combats by draining people's will (EGO), which increases her powers even more, then Mind Control to make her opponents attack each other, or bystanders depending on the situation or her mood.  Mindshadow's telekinetic powers, while not quite as impressive as her telepathy, enables her to fly, protect herself, and change the molecular structure of matter (including living creatures).
PERSONALITY
Mindshadow loves to use her powers; she considers most of humanity cattle to be toyed with and made to serve her will. She enjoys the luxury that her powers have given her; the ability to ruin other people's reputations, relationships, and even their lives with a mere thought is intoxicating to say the least. Mindshadow has a strong cruel streak; her idea of a fun time is making families turn against each other, changing people's memories and personalities to suit her whims and desires.

Mindshadow isn't foolish; she's quite aware that there are a few exceptionally powerful people out there. When dealing with other supers, she will use her powers to scout out their weaknesses -- especially their friends, co-workers, etc. -- and use them against people. Mindshadow's main goals are to use her powers to enslave people in powerful positions in government, big business, organized crime, and a few superheroes she can wrap around her finger to enforce her will. 

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