Sidewinder
| VAL | CHAR | ROLL | NOTES |
| 50
27 21 14 18 22 23 16 25 25 8 10 45 50 |
STR
DEX CON BODY INT EGO PRE COM PD ED SPD REC END STUN |
19-
14- 13- 13-
|
25 ton; 10d6
OCV: 9/DCV: 9 PER Roll 13-
10 PD/15 rPD
|
| POWERS |
| Instant Change
Physical Augmentation: Elemental Control
Movement Powers: Elemental Control
Disintegration Vision: 8D6 Penetrating EB Multiple Punch: 7D6 HA, Autofire Invisibility to normal sight, Activation 14- Superhuman Senses: Elemental Control
|
| BOXING |
| Maneuver
OCV
DCV
Damage/Effect
Defensive Strike +1 +3 11D6 Martial Strike 0 +2 13D6 Offensive Strike -2 +1 15D6 Martial Dodge -- +5 all attacks/abort Martial Block +2 +2 abort Martial Escape 0 0 65 STR vs. Grabs |
| SKILLS |
| +2 Overall Combat Levels
+1 Martial Damage Classes AK: New York (1960) KA: Armetta Corp (1960) KS: Philosophy 11- Language: German (fluent) Sciences: Biology, Chemistry 11- Criminology, Paramedic, Tactics 11- Oratory, Persuasion 13- |
| TALENTS |
| Defensive Maneuver
Natural Charisma |
| DISADVANTAGES |
| Secret ID
Holds a "dark secret" Anachronistic hero Golden Age hero philosophy |
| APPEARANCE |
| Zack/Andrew is an attractive and slender, yet muscular, young man.
He is nobody’s giant and generally, when in normal clothes, dresses in
jeans, T-shirts, and blazers. He still has a tendency to roll up
his sleeves to the shoulder, however. He is clean-shaven, with dark,
wavy hair cut short according to current fashion. He has roundish
features and an easy smile that adds to his boyish appearance.
As Wonder Boy, he wore a skin-tight costume that was cobalt blue, with golden boots, briefs, and a golden "W" on his chest outlined in dark red. The tops of the boot were also edged in red. The sleeves extended down his arms and stopped at the wrists, leaving his hands bare. He did not wear a mask, but his hair was often roguishly mused to make him look different from Andrew Marcus. His cape extended down to about the level of his knees and was also gold, with a thin red border and a high collar. As Sidewinder, he has not yet settled on a costume. Currently, he wears black stretch pants, black riding boots, a Red polo shirt with the collar turned up, black gloves that flare out at the forearms, and a black domino mask over his eyes. A gold "S" in the style of a lightning bolt adorns the left breast of the shirt. |
| POWERS/TACTICS |
| Sidewinder has learned a few things about combat during his brief but tumultuous experience. First, he rarely underestimates an opponent. He has learned to expect the unexpected. Second, he has also learned the value of surprise. Although he will rarely attack someone from behind, he is not above blindsiding them or doing hit-and-run tactics. He usually confronts villains by intimidating them, floating in the air and proclaiming his strength over their weakness. When it comes down to the nitty-gritty, Sidewinder is swift and powerful. He will switch tactics often, throwing a few punches, then switching to his Disintegration Vision to destroy a weapon or disrupt an opponent’s attack. He knows how to use his environment against his foe, such as hurling a convenient car, boulder, chunk of debris, etc., or using his Disintegration Vision to cause a light pole to fall on his foe. He uses his heightened senses to good effect, listening for a hidden enemy, scanning them microscopically for any weaknesses, but in the heat of battle he still has a tendency to ignore the benefits of his increased senses. He still has a lot to learn. |
| PERSONALITY |
| Wonder Boy, for the most part, was a naive, happy-go-lucky Golden Age
adventurer. For him, the world was black and white, right and wrong,
good and evil. And as far as he was concerned, he was white, right, and
good. He had a quick smile and a righteous fury that made him irresistable
to the media, for he was a shinning example of all that was good in the
world. In combat, he taunted his enemies by constantly referring
to the "fact" that evil never wins and good always triumphs.
However, a lot has changed since he found himself catapulted forty years into the future. Now, as Zack Mason, he is quite a bit more realistic. Since finding himself in the New Millenium, Zack has come to realize the world is not so cut and dried as he would like to think. There are heroes who swear, there are vigilantes who kill. There are villains who seem to help others, and there are villains who are reluctant. The same goes for normal people. Zack is coming to find that this world he is in is very casual, sometimes dangerous, and often surprising. For the most part, Zack is a reluctant hero. He believed, when he finally accepted that he had been shuffled forty years into the future, that this would be his chance to live the kind of normal life he never had. But a villain by the name of Plasm changed Zack’s decision not to reveal his powers. Still, Zack desperately wants to live a normal life, and he has taken great pains to insure his identities as Zack Mason and Sidewinder are separate. He even acts differently when in and out of costume; in costume, he is fueled by a fierce determination borne of frustration and confusion, and shows little of the sharp wit Wonder Boy was famous for. Out of costume, he is wide-eyed and constantly amazed, but in a philosophical, "Oh, that’s how it is" kind of way. |
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Web page graphics provided by Sidewinder is a creation of Dave Van Hoesen