Tween

VAL CHAR ROLL NOTES
12(35)
10(30) 
10(20) 
12(25) 
30 
20
16
10
7(19)
7(16)
3(8)
16
40
52
STR
DEX
CON
BODY
INT
EGO
PRE
COM
PD
ED
SPD
REC
END
STUN
11-(16-) 
11-(15-) 
11-(13-) 

15-
13-
12-
 
 
 
 
 

 

132 kg; 2d6 (3.2 ton,7d6) 
OCV: 10/DCV: 10 
 

PER Roll 15- 
ECV: 7 
PRE Attack: 3d6 

19 PD 
16 ED 
Phases 4, 8, 12 (2, 3, 5, 6, 8, 9, 11, 12)
 

 

POWERS
Hyper-Cramming: 15 pt VPP
     Only to temporarily purchase Skills, not Powers
     Rules for Cramming exist for quickly understanding and picking up Skills

Nano-Coating: Instant Change

Bio-Nanotech Enhancement: Elemental Control
     Only in Hero ID, limited power in strong magnetic fields
     a - +10 CON
     b - +20 DEX
     c - +22 STR
     d - +13 BODY
     e - +12 ED 
     f - +12 PD
     g - +5 SPD

Bio-Static Energy: Elemental Control
     Only in Hero ID, limited power in strong magnetic fields
     a -  8d6 Energy Blast
     b -  20" Flight, x2 NCV, 0 END
     c -  32 PD/34 ED Force Field, 0 END

Defense Parameters: Elemental Control
     Only in Hero ID, limited power in strong magnetic fields
     a - Knockback Resistance -4"
     b - Total Life Support
     c - Regeneration 2 BODY/Turn
     d - -10 Lack of Weakness
     e - Mental Defense 20 pts.
     f - Power defense 20 pts.

Infrared Vision
     Only in Hero ID, limited power in strong magnetic fields

Ultraviolet Vision
     Only in Hero ID, limited power in strong magnetic fields

SKILLS
Computer Programming     20-
Hyper-Cramming     25-
PERKS
Base
Follower: Wedge
TALENTS
Lightning Calculator
Eidetic Memory
Speed Reading
DISADVANTAGES
Secret ID
Dependent NPCs: wife and two kids
Paranoid
Vengeful
Personal Worldview
Code Against Killing
Egotistic
Accidental Change 11-
APPEARANCE
Tween looks more like a robot than a human being.  A scaly black coating covers his entire body, giving him an exaggerated physique and a flat, featureless face.  A mass of circuits rest atop his head and appear like tightly wound dreadlocks.  His opaque green eyes glow with a strange energy.

On the other hand, Carl is a dark-haired man with an almost swarthy complextion, and for all intents and purposes, he's very plain and average.

POWERS/TACTICS
Tween is still trying to understand his powers and Wedge, his AI friend, is helping him learn more about his potential.   For the time being, he tends to be hesitant in confrontations.  Even though the nano-enhancements are now part of him, utilization them for physical prowess, energy attacks, and aerobatic feats still doesn't feel like second nature to him.
PERSONALITY
Carl is the typical nice guy.  He'll bend over backwards to help his friends and he's genuinely pleasant to just about everyone he meets.  His temperament only truly surfaces when someone has crossed him.  Recent events have granted him with the mental faculties of a super-genius, however, his worldview is somewhat naive and therefore he sometimes comes across as a simple idealist.  He is still trying to fully understand the nanotechnology that has been infused within his body.

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Web page graphics provided by                                                                    Tween is a creation of Brad Patten